Bandersnatch / Doctor Who / Adventure Time

The implication of Bandersnatch is the long-debunked and harmful notion that suffering creates great art. It is trivializing to suffering to present it as necessary. Its application in the story is poorly thought-out, much like everything else. Its supposedly novel concept is simply a generic choice-based video game; its failure to note this metafictionally lessens the story. Simply put, it’s far less smart than it thinks it is.

Doctor Who is a famous and far-reaching series. It managed to capture a genuine wonder for the universe, with many frequently changing elements. It is both escapism and a reflection of our reality. However, Doctor Who cannot escape its greatest problem; it finds itself dependent on nostalgia life-support.

Adventure Time details an evolution of surrealism. In kids' shows, this was first an unintentional byproduct of animation’s inherent disconnect from reality, and that it is primarily aimed at kids. This reinvents that, merging it with philosophy and general surrealism. The setting as a wacky and colorful kid’s environment is juxtaposed against its additional existence as a post-nuclear landscape.

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